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Hiho Community!

Und nun ist es endlich soweit! Der neue sehnsüchtig erwartete Patch ist da - zum lesen

Mit sich führen wird  er dieses Mal den Tag/Nacht Zyclus, das Magicsystem (oder zumindest die Grundzüge), einige Verbesserungen im Hausbau, wie keeps oder Palisaden, neue Starterausrüstung, Veränderungen beim Diebessystem, Orks und wie immer noch eine Menge Bugfixes.


Ich hoffe, dass der Patch hält was er verspricht, denn was die Patchnotes vorgeben klingt einfach nur genial. Wie immer sind diese unter Weiterlesen im Original lesbar.



------ FEATURES ------

- When the sun sets and the day comes to an end, don't forget your torches. Night time in Nave is a dangerous place...
(The day/night cycle is for now set at: 3h 12min IRL time)
- The south-west region of Myrland is now accessible.

------ ADDITIONS & CHANGES ------

General:

- Optimized the login/logout system.
- Optimized the petition-system.
- Bandages have had their effect significantly reduced. The effect will now also be decreased if the user takes large portions of damage when applying the bandage as intended.
- Major Health Potions has been removed from the utility vendor.
- Stamina costs for all melee-weapon swings have been reduced.
- Stamina cost for blocking reduced.
- You now lose stamina when you get hit based on the amount of damage you receive.
- Reduced the amount of stamina lost when drowning, it should now be easier to swim back up.
- Stuck command is removed. Petition a GM if you find yourself stuck.
- The 'simple axe' has been renamed to 'Pickaxe' and has had its melee weapon damage reduced.
- You now start with a Worn Shortsword to defend yourself with.
- You can no longer steal starting equipment.
- When a player with the Hidden Criminal flag dies, the loot bag will now be Gray instead of Blue.
- Finally added Durability for armors.
- Due to the implementation of Armor Durability, all armor that was created in the previous patch will break on the first hit. This is done to filter the old armors out of the game. (Instead of wiping all characters )
- Starter rags defense rating has been improved.

AI & Mounts:
- The Risar (also known as "Orcs") have arrived in Myrland.
- The forest surrounding Fabernum does now contain different, more fitting creatures to it's environment.
- Pathfinding has been introduced to creatures in following areas:
* Fabernum Forest
* Fabernum City
* Risar camps
* Sator camp in jungle
This is only a test to our pathfinding system, but will be expanded continuously further on.
Note that tamed creatures does not at this moment make use of any pathfinding.

Art & Sound:
- The world lighting has been tweaked as part of the day/night-cycle to produce more realistic colors and ambiances.
- A few Risar camps added in the north east part of Myrland.
- Additional propping in several places around Myrland.
- Added sounds for the new spells.
- Additional idle animations for NPCs added.
- Bakti got some new ambiances.
- Added various points of interest at some empty locations in the world.
- Several new NPCs have been added.

Combat:
- Hitting a person who is globally allowed will now reset their globally allowed timer.
- You can now cut off the arms of your opponent when you land the killing blow.
- Calculations for shields and durability changed.
- Calculations for how much damage a shield will absorb now re-made.
- Calculations for how much damage armors can absorb now re-made.
- Rebuilt calculations for ranged-damage vs shields and armors.
- Added a small timer to avoid block-spamming.
- The amount of damage that shields reduce has been increased, but the new amount of damage they can absorb now make them break a lot quicker.
- The amount of stamina you lose while blocking decreased.
- You now sprint a bit faster while in combat mode but it also drains a bit more stamina.
- You now regain twice the amount of stamina you did before when jogging out of combat mode.
- Jogging will now give back and drain stamina based on how hurt your characters is.
- Stamina regain greatly increased.
- Stamina regain just after swinging greatly reduced.
- The amount of stamina you get while walking in combat mode now greatly improved.
- All melee weapons now lose less durability when hitting something.
- Reduced the amount of damage that got deducted when landing hits with a weapon that was low on durability.

Housing:
- Added new a house type, the Keep. Keep Deeds can only be placed by masters of the House Construction trade.
- Added Palisades; players can now construct them around certain keeps.
- Added Palisade Gates; The gates can be locked.
- The amount of materials needed to construct houses has been greatly reduced to make it faster to construct a house. This is for testing purposes only.

Magic:
- Added new spells: Fireball, Flame Strike, Lightning, Magic Reflection and Earthquake.
- Magic now requires you to look much more precisely at your target in order to cast.
- You can no longer cast/precast spells with weapons equipped.
- The magic system has gone through some general balancing. Spells have had their damages, cast times and costs tuned to bring Magic in line with Melee and Ranged Combat.

Skills & Attributes:
- Reduced the global experience you get from using skills.
- Performing Snooping or Stealing will now play an animation.
- Animations have now been added to players when taming creatures.
- When successfully taming a creature, it's native temperament should now also be initially set as their mindset ( Aggressive, Defensive, Passive ).
- Only tamers with the creature control skill should now be able to change a tamed creature's mindset.
- Typing /tame now works as when using taming from the Quickbar.

UI:
- Added the ability to press enter to submit new name for pet.
- The "Stunned Timer Text" has been replaced with a Progress Bar.
- New spell icons added.
- Icons added for Keeps and Palisades.

------ BUG FIXES ------

General:

- Fixed a bug that gave you the wrong stamina regeneration after holding CTRL in mid-air.
- Fixed a couple of node-crashes.

AI & Mounts:
- All vendors should now be fixed throughout Myrland.
- Pets should now be affected by the flag system even if its tamer is offline.
- Tamers should now always get the correct updated flag from it's creature when re-taming a creature.
- Max loyalty should now correctly be set and updated when a tamed creature's health changes.
- when using the loyalty update command ,loyalty should now always update to the latest loyalty values.
- Pets are now affected by the players globally allowed timer. When a tamer goes blue from being gray flagged, so does the pet.
- Creatures should no longer continue to rotate towards it's prey even after it's dead.

Art & Sound:
- Several graphical bugs fixed throughout Myrland.
- Graphical issues in Morin Khur fixed.
- Possible fix for the "won't show animations" bug.
- It's no longer possible to target the NPCs through walls in Fabernum.
- Pickable items now should correctly spawn where intended at all times.

Combat:
- Durability on bows no longer resets when they are dropped and then picked up again.
- Damage bonus is now correctly displayed and used.

Housing:
- Items should no longer disappear and reappear randomly from the House Chest.

Skills & Attributes:
- The House Expansion Construction skill now gains levels as intended.
- "Sprinting" skill now correctly improves your ability to sprint.
- Added book for Iron Wood lore.
- Added book for Incisium lore.

UI:
- Fixed the mouse-over on spell components to display as intended.
- Fixed a bug that allowed copy/pasting of special characters into the character naming.
- Fixed an bug causing the Enter key to not correctly log you in after typing the user name and password.
- Fixed so that if you bind a key that already exists the previous command will get unbound.
- Sorted some broken key binds due to changes in the underlying functions.
- Fixed a bug where you couldn't use the Quickbar buttons for the bottom version of the Quickbar.
- Fixed an issue where it was not possible to select a template in Character creation.
- Fixed an issue where using capital letters for pet names would open UI windows.





Zum Patch kann wie immer in unserem Forum diskutiert werden.


(Quelle: Beta Forum)

Kommentare  

 
-2 #1 Manu 2010-02-25 12:22
Boah die Rechtschreibung ...Suttner!!!!
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+1 #2 fischerman 2010-02-25 13:55
Scheiss auf die Rechtschreibung --- der Patch ist entscheidend --- und die NACHT ist umso geiler ---
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0 #3 Suttner 2010-02-26 01:32
was hast du denn bei meiner rechtschreibung auszusetzen^^

Nein Spaß beiseite. Wenn es dir so ein Dorn im Auge ist, werde ich mir das nächste Mal mehr Mühe geben, ok?
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0 #4 Episch 2010-02-26 08:55
Naja man kanns auch übertreiben so schlimm ist die Rechtschreibung von ihm auch nicht. Solltest dich mal in nen Chat oder in einer anderen Community aufhalten. Was dir da Verzapft wird.. Augenkrebs echt! Also hier ists reinste Paradies. Wobei es auch üble Ausnahmen hier gibt.
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0 #5 Manu 2010-02-26 12:43
Das war ja nicht böse gemeint. Nur wenn mir das schon im 2. Wort auffällt. >.>
Ich hab auch nicht die beste Rechtschreibung , dass geb ich zu, aber nen bissl sollte man sich schon dran halten.

Suttner deine Rechtschreibung is nicht schlecht. Wollte dich nur ma dezent drauf hinweisen ;) nich böse gemeint. Sind deine News und du solltest sie schreiben wie du magst :)
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0 #6 Suttner 2010-02-26 17:05
Ich hatte sie damals einfach nur schnell geschrieben, damit das ganze auch möglichst schnell bei euch ankommt, da ich damit sowieso schon im Verzug (war dank RL).

Wenn cih mehr Zeit habe achte ich logischer Weise auch mehr auf meine Rechtschreibung .

Zu der com-Sache Englisch ist nicht grad mein größte Stärke, zumindest nicht in Sachen Rechtschreibung
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0 #7 2010-03-19 02:54
Naja ist doch egal haupt sache man weiß was er meint und man kann es lesen
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