Mortal Online Patch V.1.21.37.53 - Pferderüstungen, Performance-Boost & mehr
Geschrieben von: Administrator Dienstag, den 10. August 2010 um 14:12 Uhr
Gestern - oder eigentlich heute Nacht - hat Starvault den 2.Patch der drei-teiligen UNDER DEVELOPMENT Patch Reihe bis zum 16.August auf die zahlenden Abonnenten losgelassen und auf den Server aufgespielt.
Der Patch ist etwas größer als 100 MB. Die Gildenwappenröcke haben es leider nicht mehr wie geplant in diesen Patch geschafft, sollten aber diese Woche noch nachgepatcht werden.
Ebenfalls dürfen wir uns demnächst wieder auf einen Mond in Myrland freuen und somit auch auf hellere Nächte.
Zu den wichtigsten Neuerungen zählen die Pferde-Sattel und Pferde-Rüstungen (siehe Bild) die man nun bei neuen Verkäufern in den Städten kaufen kann.
Weiters haben die Schweden auch noch die Spieler-Verkäufer, mobile & aufstellbare Extracting- und Lagerfeuer (Camping sites?) integriert, die aber - nach ersten Spielerberichten im offiziellen Forum - noch extrem verbuggt sein sollen.
Henrik hat im IRC gestern ausserdem noch gemeint, dass sie die Client-Performance um 20% optimieren konnten und ein wichtiges Memory-Leak Problem lösen konnten.
Mein erster Login heute hat mich positiv überrascht - ich kann Mortal Online nun erstmals auch mit aktivierten Schatten und höheren Details gut spielen.
Auch die Pferde mit den Satteln und den Rüstungen sind nun grafisch wirklich eine optische Augenweide, zumal nun Reiter und Pferd optimal miteinander "verschmelzen"....
Wie ist euer Fazit zum neuen Patch?
P.S.: Die vollständigen Patchnotes findet ihr unter Weiterlesen...
Version 1.21.37.53 – Release
2010-08-09
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
------ ADDITIONS & CHANGES ------
General:
- Overall performance increase (30% on our test systems).
- Player-vendors are now added to the game.
- Destructible spawners are now in Myrland. These can be destroyed to rid the land of their creatures, though some may be daring enough to move back after some time.The overall speed of melee swings was taken down a little bit.
- Took down the overall movement-speed a bit.
- Stamina cost for sprinting slightly increased.
- Optimized the loading of the login-gui.
- Added support for mount-equipment. To use these new items simply right-click them while you have a mount and wait a bit. Mount-equipment sometimes needs to be put on in a special order.
(For example: first a saddle, then a decorative plaid). If the equipment doesn't fit your current mount you will get a message telling you so. This equipment can be bought from vendors.
- Added "Combat-moves system". Currently we added just a single new combat move (SpearStance). New moves will be added on a regular basis now that the system is in place.
- Added combatmove: SpearStance, this excellent tactical move can only be executed while you are carrying a spear. It will make you place your spear on the ground leaving you open for attacks but if you anybody runs into the tip of the spear while the skill is being exectued he/she/it will take damage (based on their speed). Mounts will take a even greater amount of damage from this move.
- Portable Gear Vendors have arrived to Myrland.
- Mount Equipment Vendors have arrived to Myrland.
- Campfire-kit added to Portable Gear Vendor.
- Steppe horse with saddle added.
- Steppe horse with leather armor added.
- Bullhorse with saddle added.
- Donkey with bags for transportation is added.
- Bullhorses now regenerates 4 hp/minute instead of 0 hp/minute.
- Jotun horses now regenerates 4 hp/minute instead of 0 hp/minute.
- Mogrel horses now regenerates 4 hp/minute instead of 0 hp/minute.
- Desert horses now regenerates 4 hp/minute instead of 0 hp/minute.
- Donkeys now regenerates 2 hp/minute instead of 0 hp/minute.
- Horse leather armor (Steppe horse only atm) can be bought in the colours red, blue, green, yellow, black, white and grey.
- Bull Horse Saddle added to Mount Equipment Vendor in Gaul´Kor.
- Steppe Horse Saddle added to Mount Equipment Vendor in Khurite Villages and Morin Khur.
- Donkey Saddle added to Mount Equipment Vendor in Fabernum, Meduli & Kranesh.
- Donkey Bags added to Mount Equipment Vendor in Fabernum, Meduli & Kranesh.
- Reduced base speed of all horses by 10%.
- Horses with saddle get a 10% boost in speed.
- Horses with armor got a higher defense ratio.
Combat:
- Took down the combat-movement speed a bit.
- Increased the chance to avoid being knocked down.
- Increased the amount that "Knockdown Resistance" adds to this chance.
- Increased the amount that "Blocking" adds to this chance, if you are blocking.
- Rebuilt parts of the resistance chance when you get knocked down by a horse. It's now more based on the size/weight of the horse rather than your skills alone.
Crafting:
- Portable Crusher added to Portable Gear Vendor.
- Portable Grinder added to Portable Gear Vendor.
- Portable Grizzly added to Portable Gear Vendor.
Art & Sound:
- Grinders in Myrland have got a new ambience sound.
- Grizzlys in Myrland have got a new ambience sound.
- Crushers in Myrland have got a new ambience sound.
- Challenge war sound added.
- Reject war proposal sound added.
- Accept war proposal sound added.
- End war sound added.
- A smal area north of the mining camp has been going trough some changes.
- A sealed cave opening has been seen north of the mining camp.
- Myrland Global Water Mesh optimized.
- City light added by the Meduli equerry.
- New combat idle sounds for wolves added.
- The terrorbirds are now correctly spatialized.
- The terrorbirds are now calling to each other from a great distance.
- A distant wolfhowl from dire wolves spawners will now reveal their position at night.
------ BUG FIXES ------
General:
- Fixed a memory leak.
- Buildable bridge near cave camp is now fixed.
- Replaced the broken bridge at cave camp with a static one.
- Fixed a problem that sometimes made horses invis.
- Fixed a problem that sometimes made npcs invis.
- Fixed a problem that sometimes made players invis.
- Fixed broken acronyms again.
- Fixed a glitch that caused a problem once your guild got a new acronym.
- Fixed a crash that happened when you targeted a player who was mounting a mount.
- Fixed a bug that sometimes made you stay in knocked-down mode.
- Fixed a crash that happend to some folks when they logged out.
- Fixed a bug that made it able for players to enter a player house by jumping off their horse.
- Possible fix on a crash that happened when you were to far away from an NPC but just close enough to open their UI.
- Fixed an issue with weapons that got destroyed while you have a full inventory.
- Fixed a typo when you finished reading a book.
- Fixed a bug where typing anything in guild chat that started with "leave" would cause you to leave your current guild.
- Fixed a bug where typing anything in guild chat that started with "disband" would cause you to disband your current guild (only applies to guild masters).
- Fixed a bug where typing anything in guild chat that started with "acronym" would cause you to toggle visibility of your guild tag to other players.
Art & Sound:
- Fixed a bug that created infinit-fizzle animations.
------Known issues------
- The guild tabbard system didn't make it into this patch. The system itself is complete but we lack a last element. We plan to patch this in during the week.
- Special gear for the other horse races (other than Steppe and Bull) will be added/enabled during the week.
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