Mortal Online - Patch 0.16.28.37
Geschrieben von: Administrator Dienstag, den 08. Juni 2010 um 09:07 Uhr
Knapp 250 MB groß ist der neue Patch den Starvault in der Nacht auf heute auf den Server aufgespielt hat. Der neue Patch reaktiviert das Housing- und Gilden-System wieder, beseitigt zahlreiche Bugs und integriert auch einen neuen Dungeon ins Spiel der allerdings nicht in den Patchnotes aufscheint.
Zudem wurden die Ressourcen-Anforderungen für den Hausbau temporär herabgesenkt um das Housing-System schneller und effizienter testen zu können. Zeit bis zum Release: 1 Tag und 7 Stunden.
Ob dies bereits der Release-Patch ist, ist noch ungewiss. Auf jeden Fall ist dieser Patch kurz vor release ein weiterer wichtiger Schritt in der Entwicklung von Mortal Online so kurz vor Release.
Postet eure Erfahrungen mit der neuen Clientversion in diesem Forenbeitrag.
Unter Weiterlesen findet ihr die kompletten Patchnotes
Version 0.16.28.37 – Beta
2010-06-07
Patch Size: ~250 MB
------ ADDITIONS & CHANGES ------
General:
- Your total equipment weight will now affect the amount of stamina that gets drained, your movement speed and your jump height. With this change we hope to see a larger variation in what armor types are worn by players. In short, there is now a reason to wear lighter armor.
- A resurrection timer has been added. Players must now wait at least ten (10) seconds after dieing to resurrect.
- Most of the stamina-drains have been reduced.
AI & Mounts:
- Stats optimized for every creature in Myrland.
- A blue priest has been added in Fabernum City.
Art & Sound:
- Clouds will now move across Myrland.
- A new Risar dungeon has been added. Don't venture in alone!
Guilds & Housing:
- Housing is now re-enabled (Including Bridges and Palisades). Also the amount of materials needed for construction and costs for plans etc have been heavily reduced to help speed up the testing process.
- Guilds are now re-enabled (Please note that the Guild War system is not active). Cost of Guild Stone Deeds reduced to make it easier to form Guilds.
Skills & Attributes:
- Locking and Decreasing of skills and attributes is now re-enabled.
- Alchemical Minerology has been moved up one level and is now a child of Petrology.
- The amount of jumping height gained from the Jumping skill has been reduced.
- The lowest height you can jump out of combat mode has been increased.
- Catalysts used in Extraction will now get consumed.
------ BUG FIXES ------
General:
- Fixed a bug that allowed dual-wielding two-handed weapons.
- Fixed a bug that allowed Red flagged players to resurrect at Blue priests.
- You will no longer be able to use/swing weapons while in "mouse-mode" (and players playing in windowed mode came together to celebrate this joyous occasion and all was well!).
- Added some missing client-messages.
- Guard zones removed outside city borders.
Art & Sound:
- The rain should no longer stop falling when you mount.
- Bow Graphics have been fixed.
- All NPCs should now correctly play animations.
- All animals should now have the correct textures.
- Weather has been removed from caves and dungeons.
- Music removed from all spider caves and mines.
- Fixed some collision errors in Morin Khur that caused players to fall through the ground and get stuck.
- Fixed collision errors in Houses that caused players to fall through the floor and get stuck.
- Fixed the graphical issues in Toxai that caused the water foliage to float in the air.
- The broken torch effects have been fixed.
AI & Mounts:
- Creatures should now react faster in combat. The rotation issues have been polished (though not perfected) and the attacks are more accurate.
- Mounts will no longer clone themselves.
- You should no longer be stuck on your mount after crossing a node line.
- Stabled creatures won't re-spawn by your side after a server crash.
Magic:
- Fixed a bug that caused Magic damage/healing messages to not get displayed in the chat window.
- Fixed a bug that caused creatures that were killed by Magic to not drop loot.
Skills & Attributes:
- Refining will no longer create a stack of one material when the actual result gained was zero materials.
- The attribute cap listed in character creation no longer differs from the actual in-game cap.
- You should no longer deal more damage when you do not have a melee skill when using a weapon assigned to that skill.
- You should no longer gain skill experience from beating on defenseless NPCs.
- Fixed certain exploitable issues with Extraction.
UI:
- The backgrounds in Character Creation are now corrected (Recruits are Recruits and so on).
- Stacks in your inventory window will now update correctly when diminishing (For example: Consuming a potion).
- When splitting stacks in the inventory window the stacks should no longer auto stack themselves.
- Weapons now have their correct icons (This fix won't show for weapons created prior to this patch).
- All UI windows should now correctly close when you move away from things you interact with.
- Icons can now be removed from the actionbar by right-clicking them.
------ KNOWN ISSUES ------
Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.
- If you delete a character without leaving a guild and then recreate the character with the exact same name, that character will be in “guild limbo”. It can't get invited to a guild again and it can't get kicked from the former characters guild.
- Issuing an 'attack' command to your pet followed by a 'follow me' command will not make the pet follow you. Between 'attack' and 'follow' issue a 'stay' command and it should then work.
------ DISABLED SYSTEMS ------
- Thievery
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