Mortal Online Patchnotes v.016.27.36 vom 4.Juni
Geschrieben von: Suttner Samstag, den 05. Juni 2010 um 03:54 Uhr
Vor ein paar Stunden sind die Patchnotes von der nun neuen Version (0.16.27.36 – Beta) erschienen.
Wie zu erwarten war wird es dieses Mal keinen neuen Content geben dafĂĽr aber um so mehr Bugfixes. Besonders betroffen sind diesesmal die Bereiche des Clients, die Nachrichten vom Server empfangen und senden, wie zum Beispiel Taming.
Bitte bedenkt, dass der Patch knappe 2 GB groĂź ist und ihr dementsprechend genĂĽgend Zeit mit einplant.
Wie immer gibt es unter Weiterlesen die gesamten Patchnotes im Original:
2010-06-04
------ NOTICE ------
We are re-working the system that sends game messages to the client, these changes will reduce the server load and increase overall performance. We have not managed to change all of the messages yet, so certain game messages won't appear in your chat window. This does NOT mean that the action you just performed did not work, you simply won't get notified about the action taking place (Some examples are: feed, loyalty and so on).
Patch size: Roughly 2 GB
This is due to the new level system and total rebuild of all collision, with the new level system comes a performance increase for clients and server and allows us to add more props to the world at lower costs of performance. Also please note that the silent patch installer takes quite sometime to patch all your files due to the size of the patch, so please don't cancel it, just wait it out.
------ ADDITIONS & CHANGES ------
General:
- Arrows can now get stacked in larger amounts but can only be equipped in stacks of 25.
AI & Mounts:
- Players should now be able to have their pet creature spawned by their side, when re-logging after a server reboot.
- Pet Creatures will stay in the world whenever a player is logged out and as long as the server is running.
- A new pet-player connection system has been implemented that should help keeping the connection between the tamer and its pet.
- Creatures that get tamed will now change their name to "Pet".
Art & Sound:
- Implemented the new level streaming system (smoother loading of props and so on).
- Rain ambiances have been made softer.
- Lightning sounds are played farther away from the source.
- More lightning spots added across Myrland.
- Spider caves have been expanded.
Magic:
- Line of sight checks are now active again.
Skills & Attributes:
- Locking of skills is now working. (Decrease is being worked on.)
UI:
- Spellbook school name added.
- Pyrite and Coal icons changed.
------ BUG FIXES ------
General:
- Added a minor fix that should get rid of the “infinite spinning sword” if you wait 60 sec, if this still doesn't help the server is probably acting up.
- All equipped items should now correctly be dropped when you are killed.
AI & Mounts:
- Creature roaming should now work as intended.
- Stables should now work as intended.
- Pets should once again be able to attack targets (Please note that due to the game messaging systems, creatures that are to afraid to attack won't relay that message to you. So if your pig does not want to attack something, its most likely to afraid to attack the target).
- Players should no longer loose contact with their pets when they die.
- Players should now again regain control over their pet when dismounting or falling of the mount.
Skills & Attributes:
- Gathering should no longer crash your client.
- Re-logging while reading should no longer create a book in your inventory.
- Things you gain from extraction should now also auto-stack.
- Stables does now have a skill requirement for retrieving stable receipts and also at pet transfers. The skill needed is creature control and needs to be at or above the creature's control skill value. Certain simple creatures, like Pigs have a creature control skill requirement of zero, which means anyone can retrieve them but won't be able to control them very well.
- Mounts can now be handled by anyone and not just by players with taming and creature control skill. No skill is needed to transfer mounts to another player or retrieving mount stable receipt. Players that do not have any taming or creature control skill may give their mounts the following commands: Stay, Follow, Bandage, Feed and Rename. No skill experience can be gained by these commands for mounts.
Art & Sound:
- If you logout on top of an object you should no longer spawn inside of it.
- Shields should now correctly be equipped again.
- Shields now correctly show up on characters.
- The sound should no longer sound weird when it rains.
- Cascading snowballs when other player appears have been fixed.
- Smother transitions between weather zones.
- Clouds should no longer be bright white at night time.
- Lightning flashes have been slowed down to their correct speed.
(Seriously, when a full storm is raging at night, make sure you have your headphones on! Its awesome!)
UI:
- General Character Creation GUI fixes (visuals).
- Inventory weight should now correctly be updated when mining/woodcutting.
- Full stacks should no longer stack on top of each other in the bank.
- The 'OK-button' now closes the options windows.
------ KNOWN ISSUES ------
Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.
- When looting and trading your inventory won't update the weight correctly.
- When placing a torch in your off-hand the fire effect will be rotated 90 degrees in the wrong direction.
- Refining has various issues causing you to gain only 1 item after the process regardless of the amount of materials that was used in the process. We're working on it. (If you have a friend, trade him/her the stack of 1 and then do the process again and you will get one more item.)
- If you have stabled a pet and the server crashes/reboots, when you log back on the pet will be recreated by your side and you will still have the receipt.
- If you are mounted and the server crashes/reboots, then you then a mount will be recreated by your side as a pet but you will still be mounted on your original mount.
- Splitting stacks in the inventory will make the stack auto stack on itself again if you only have one stack of the material type you are trying to split. You can use a work around which is: Split stack in inventory, place new stack in Bank (entire stack will move.) Move stack back out to inventory and it will be split.
------ DISABLED SYSTEMS ------
- Housing (Houses, keeps, palisades and bridges)
- Guilds
- Thievery
- Locking/Decreasing of Attributes.
- Decreasing of Skills.
- Fall damage.
Patch notes are not final and are subject to change.
(Quelle)
Kommentare
teilweise hatte ich nen Downloadspeed von 0,1 KB xD
da nenn ich 2 Stunden Blitzschnell :)
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