Mortal Online: Patchnotes 0.14.22.29
Geschrieben von: Dexter Dienstag, den 16. März 2010 um 12:49 Uhr
Heute Nacht hat Starvault einen neuen (Bugfix) Patch auf die Mortal Online Server aufgespielt welche den MO-Client auf Version 0.14.22.29. aktualisiert.
Hauptsächlich sollte dieser Patch das Lag & De-Sync Problem beheben sowie bekannte Bugs beheben. Zusätzlich hat Starvault nun die Grafik-Optionen im Spiel erweitert. So ist es nun möglich, die Texture-Quality individuell einzustellen. Ein Editieren der .ini-Dateien ist nun nicht mehr notwendig da die Grafikeinstellungen gespeichert bleiben.
Die Stadt Fabernum wurde ebenfalls komplett generalĂĽberholt und sieht nun um ein Vielfaches besser aus als zuvor.
Laut offiziellem Forum haben jedoch viele spieler immer noch Desync und Lag, manche sogar noch mehr als zuvor. Ich kann das nicht behaupten - zumindest nach einem heutigen Test am Vormittag in Fabernum.
Wie sieht es da bei euch aus? Postet eure Lag & De-Sync Erfahrungen nach diesem Patch doch bitte in den Comments.
Demnächst folgen einige Screenshots bei Nacht in Fabernum mit maximalen Grafik-Einstellungen.
Die kompletten Patchnotes findet ihr unter weiterlesen.
Version 0.14.22.29 – Beta
2010-03-15
------ ADDITIONS & CHANGES ------
General:
- We have managed to greatly reduce the amount of packages sent between the server and client. This optimization leads to less frequent occurrences of desynch between the clients and server.
- This patch we have focused primarily on optimizing the code and graphics of the game to prevent further Client crashes. Its an ongoing process and we are working hard to smooth out the glitches and hiccups in order to bring you a more enjoyable experience.
AI & Mounts:
- The number of creatures outside Fabernum has been lowered to improve network performance.
- Rebuilt how the client moves mobs/NPCs. It's now a lot better synced up with the server and the creatures will teleport to the right spot if your client gets out of sync.
- The move speed of rabbits, weasels and chickens has been tweaked.
- Increased performance in flagging handling with pets and its masters.
- Increased overall server performance for tamed creatures.
Art & Sound:
- Fabernum has now been completely redesigned and optimized. It should no longer be so taxing on your computers memory. This in turn will lead to less lag and crashes in Fabernum.
- Added props by the cliffs south of Moh-Ki.
- The Mind Blast spell has now got sound.
- More propping has been done in the south west areas of Myrland.
- Optimized several textures all over Myrland.
Combat:
- Took down the stamina cost on melee swings.
- Stamina drain for blocking has been increased.
- Stamina drain while sprinting has been reduced.
- Stamina regain while out of combat mode and standing still will now also be lower if you are damaged.
- Increased the minimum amount of stamina you need to start running again after being forced to walk due to low stamina.
- Combat animations should now be better in synch between clients.
Magic:
- Mind Blast added. Mind blast does damage to players only. The damage will vary depending on the ratio between the targets Strength and Intelligence. Note that it does have a max damage cap.
Skills & Attributes:
- Pets now have a simplified flagging system when its tamer is offline. It uses only the neutral and globally allowed flags.
- Tamed creatures that become too discouraged to attack now become passive (passive mindset).
- Tamed creatures now have a globally allowed timer countdown same as players.
- It is now a bit harder for Thieves to steal heavy items.
UI:
- The options UI is currently being revamped. The first stage of this revamp is added in this patch. Options will now save your settings and reflect the settings you have set for your client.
- We now discourage players from manually changing their *.ini files. Please use the options available in-game.
- We have added more settings levels within the options to allow for more customization of the graphics.
- The Library UI has received an overhaul.
------ BUG FIXES ------
General:
- Fixed the starting location for Kallards when starting in Meduli.
- Fixed several flagging issues involving the Hidden Criminal Flag.
- The Guard zone at Huergar cave entrance has been removed.
Combat:
- Fixed the traces from weapons so that a "hit" to early/late into the swing no longer counts. Meaning you shouldn't hit people behind you as much when swinging with large weapons.
- Fixed a bug that made all weapons do less damage then they should.
- Fixed a bug that caused certain weapon types to have their damage types inverted.
AI & Mounts:
- Risar have been made braver.
- The unarmed Risar should now also use melee combat.
- Stable NPCs are now able to be killed.
Art & Sound:
- Graphical fixes have been performed all over Myrland.
- Moved a priest in eastern Myrland to prevent players getting stuck in the shrines.
- The Meduli priest has been moved to prevent players from spawning inside the building he was standing upon.
- Fixed various graphical glitches in Morin Khur.
- Lanterns in cities now sync with the day/night cycle as intended.
Housing:
- NPC stables will now give a working receipt.
- All stables should now be working.
- Upkeep should now be collected as intended.
- The Palisade Gates are now facing the correct way.
Magic:
- The line of sight issues have been resolved.
- Fixed a bunch of issues where spells would not cast for legitimate reasons but then get locked and uncastable until relog.
Skills & Attributes:
- The 'Horned Scales Lore Book' is now labeled correctly.
- Tamed creatures should now keep their mindset (passive, neutral, aggressive ) when being stabled/unstabled. Also when mounting, unmounting and crossing nodes.
- Loyalty values should now display and be set properly when unmounting mounts.
UI:
- The library window will no longer display duplicate books on the final page.
- Fixed a bug that caused the Huergar main race to not be displayed in the Character Creation.
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