altEin neuer Patch ist da und mit ihm eine Menge Changes, wie kleine Heiltränke, eine neue Münze (Cuprum Coin), Änderungen im Taming, neue Pfeile, ein Ablaufen des Timers wenn man grau ist (auch wenn man schon gestorben ist), Wiederbelebung durch Priester in der Stadt, nur wenn man blau ist, jede Menge Bücher und wie sonst auch immer noch haufenweise Bugfixes.



Unter Weiterlesen gibt es wie immer die gesamten Notes:





Version 0.12.19.22 – Beta
2010-02-16

------ ADDITIONS & CHANGES ------

General:
- Priests near towns will now only resurrect Blue flagged players while priests in the wilderness resurrect all players. The priests have received different looks so players can distinguish what type of priest it is.
- More optimization of art assets. Including max draw distance, texture resolutions and LOD's.
- Added Minor Health Potions. Minor Potions will instantly add 10 hp. Potions have a 10 second cooldown.
- Added Minor Bandage. Minor Bandages will add 20 hp after 10 s. Bandages have a 10 second cooldown.
- Cuprum Coins added and is now the lowest available currency.
- Silver Coin value increased.
- Gold Coin Value increased.
- Pickable objects added in: Caves, The Jungle, at the Jungle Beach and Outside Meduli.

AI & Mounts:
- All creatures should now be less prone to twitch whilst moving.
- All creatures should now more accurately face targets that they attack or look at.
- Creatures that are smaller than the player now have restrictions to where they can land hits when attacking.
- Creatures that once have fled should now never again enter a state of discovering.
- Chickens are now blue flagged creatures in the cities.
- Chickens are now tamable.

Art & Sound:
- The 'players receiving hits' animations have been tweaked.
- The 'run forward' animation has been replaced.
- Emotes: Rally, Shake, Charge, Pass, Clap1, Clap2, Wave1, Wave2, Intimidate1, Intimidate2 and IDK (I don't know) have been added.
- All emotes that require sound effects have now got sound effects.
- The Morin Khur passage to Toxai has been optimized and had a small facelift.
- Blackwood trees added in several places around Myrland.
- All Rocks have been replaced.

Combat:
- Brawling now does less damage to heavy armors and more to leather-type armors.
- Arrows now stack in stacks of 25.
- Added Bodkin Arrows these are cheap but less effective then more expensive arrows.
- Added Broadhead Arrows these are more expensive but also more effective then Bodkin arrows.
- Increased the amount of resources required to make a bow.
- All bows now have an increased minimum draw time, this is to prevent rapid firing of bows.
- Melee combat-traces are now based of the actual animation rather than being a pre-calculated trace.
- Holding tab will show you a tiny crosshair and constantly trace for targets to remove the issue with players who need to spam tab to get a target.
- You will now get visual feedback when you hit a shield or do a handle hit with melee weapons.
- Handle hits are now more accurate.

Housing:
- Houses now require an upkeep fee of five (5) silver. To pay the upkeep fee, place the coins in the House Chest. The upkeep fee will be withdrawn from the house chest at noon (12:00 pm) server time every day. Please refer to the Quick Guide for further information on House Upkeep.

Skills & Attributes:
- Mining will now yield more ore when mined in caves/mines and less when mined near towns.
- The House Construction Book will now grant more XP.
- Landing Technique Book added to the survival book vendor.
- Handles Book added to weapon crafting book vendor.
- Some creatures should now show mercy to severely wounded players and let them live.
- Tamers without the creature control skill should now be able give its pet commands as long as they are non skill based. i.e. rename, feed, bandage, transfer..
- SetReturn command has been removed. Instead, the position where a pet should return to after battle is now defined by which navigation action it was using before the battle. i.e.; Stay or Follow.
- Unprotect command has been removed. To protect type or click protect on target. To clear same protect target, type or click protect again.
- It is now possible to toggle pet attacking. To attack; type or click attack target. To clear the same attack target, type or click attack again.
- It should no longer be possible to issue the same command to the pet several times in a row.
- There is now a short timer cooldown between each issued pet command.
- The amount of initial loyalty gained when taming a pet has now been slightly decreased.
- Pets will now when tamed, automatically start following its new tamer.
- Pets can no longer attack buildings of any kind.

UI:
- Healing potion icon and Bandage icon added.
- Pet UI added.
- Pet window icon has been added in the Quickbar.
- Minimize function added for the Pet window.
- Made taming a useable skill that you can now place on your Quickbar.
- Remade the spell book.


------ BUG FIXES ------

General:
- The Globally Allowed timer will now countdown even when dead.
- Pickable items may now contain various quantities of the items it holds.

AI & Mounts:
- An issue which caused creatures never entering a state of discovering when discovering players has been resolved.

Art & Sound:
- The "move during knock down animation" bug should no longer happen.
- All spawning inside meshes next to priests should now be solved.
- Fixed lots of minor graphical issues in Myrland.

Combat:
- Jumping will now cancel walking as intended.

Housing:
- Guild stones can now be accessed once again.

Skills & Attributes:
- Added book for Iron wool lore.
- Added book for Mental Offence.
- Not having an archery skill will no longer make you do max damage.
- Shields should now be crafted with the correct durability.
- Animal Lore book is now working as intended.
- Reading House Expansion I will no longer give a skill named "Default".
- Pets should now move to the correct target when sent to attack.
- Pets should now correctly return to its last state of navigation (Stay at position, grazing or follow target) after battle.
- A bug caused Pets to not be aggressive towards other creatures when in aggressive state. This should now have been resolved and pets should now also attack other creatures.
- Any action leading to a change in flag system due to an action of a tamers pet does, now immediately affects its tamer and the pet itself.
- Pets should now correctly accumulate murder counts if killing other players.
- The calculations of Loyalty loss when using command was incorrect and resulted in a much higher cost than intended. This has now been resolved.
- Creatures should now quickly react when being attacked from longer distances.
- Pets should no longer be lost due to loyalty straight away when tamed by a player with no creature control skill. Instead, the pet will gain a low amount of loyalty.
- Corrected skill XP values. Lowered creature control skill XP and increased taming skill XP gained for Weasels and Dire wolves.

UI:
- Fixed a bug with the non-moveable Refining window.
- Fixed a bug with the non-moveable Extraction window.
- Fixed a bug preventing the use of the chat window whilst the inventory window was open.
- Fixed a bug where certain skills wouldn’t work as intended when clicked on in the skill book.
- Fixed key binds for the Quickbar it should now work as intended.
- Fixed feedback bug on mining/lumberjacking (Trees are no longer rocks!).
- Fixed Character name bug at the Character Selection Screen where your name wouldn’t show after you opened the options menu.
- Fixed multiple bugs with the Z-levels in the UI.
- Fixed various bugs with the Book Window.
- Fixed a bug that caused the loot bag window to appear off screen.
- Fixed a bug that would prevent people from toggling the Quick Guide (H).
- Fixed a bug that prevented proper closing of the Bank Window.



Wie immer können noch Änderungen an den Notes gemacht werden.


Hält der Patch, was er versprochen hat? Was meint ihr? Wenn ihr wollt könnt ihr gerne in unserem Forum darüber dieskutieren.


(Quelle: Beta Forum)

Kommentare  

 
0 #1 LeFee 2010-02-17 00:02
sind mit "Rocks" die Steine/Felsen oder Berge gemeint?
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0 #2 hpentium 2010-02-17 11:55
laaaaagt immer noch :(
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0 #3 Suttner 2010-02-21 16:15
das ist der ganz normale wipe, der immer d ist. Diesen wird es nach Release natürlich nicht mehr geben
keine Angst vor der Open Beta gab es ihn auch schon und er wurde auch schon manchmal nicht gemacht aus Testzwecken. Für weite Informationen kannst du ja einfach im Forum nachfragen.
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0 #4 hpentium 2010-02-21 16:39
zitiere Suttner:
das ist der ganz normale wipe, der immer d ist. Diesen wird es nach Release natürlich nicht mehr geben
keine Angst vor der Open Beta gab es ihn auch schon und er wurde auch schon manchmal nicht gemacht aus Testzwecken. Für weite Informationen kannst du ja einfach im Forum nachfragen.

Was meinst du damit, Wipe? Das es nach dem release kein laag mehr gibt?? Oder was?

mfg
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0 #5 fischerman 2010-02-21 16:47
hmmm ...das mit dem Wipe wüsste ich auch gerne;o)
mal was anderes --- ich habe leider wie viele das Problem das ich immer rausfliege "NOWEXE funktioniert nicht mehr..." das nervt echt .. alles Tips dich ich gefunden habe sind angewandt --und wie immer das selbe Problem ..grrr--
Am rechner kann es nicht liegen .. ist auf dem neuesten Stand und mein Bruder hat komischer weise kein Problem. Trotz des selben Sytems .. hmmm -- villeicht hat ja einer schon irgendwas darüber gehört (oder das Team hier) ob die es Patchen wollen -- oder ob ich bei Darkfall online bleiben muss ...hmmm--
Gruss 1 mal
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+1 #6 Episch 2010-02-21 22:29
Ich verstehe nicht warum man immer neue Sachen implentiert. Zuerst sollten die mal die Lags in Griff bekommen. Sonst bringt alles nichts. Normalerweise sollte man einen Schritt nach dem anderen machen.
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0 #7 Pinkolino 2010-02-22 00:26
@ fischerman

Hatte auch lange Zeit das Nowexe Problem. Bei mir hatte der Tip mit der Soundeinstellun g geholfen (Systemsteuerun g/Sound/Doppelklick auf Lautsprecher/Erweitert/16bit (CD-Qualität) einstellen.

Spiel läuft seither einwandfrei, keine nowgame.exe mehr :)

Grüße und so
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0 #8 fischerman 2010-02-22 12:10
jo ....danke dir . Auch schon versucht -- dann hoffe ich mal weiter .

Grüsse und so ;o)

man sieht sich in MO
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0 #9 fischerman 2010-02-22 12:21
@ EPISCH

die müssen neue Sachen schnell einbringen ---dann können sie checken wie es mit denen läuft ...wenn sie erst die LAGS beseitigen fängt das Problem dann wieder von vorne an sobalt sie neues mit einbringen ...das muss hand in hand einhergehen !! das ist aber auch nur "meine Meinung"-- die realität schaut oft anders aus---- in diesem Sinne
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-1 #10 Episch 2010-02-23 00:05
@ Fischerman

ne bin andere Meinung wenn sie jetzt die Fehler ausmerzen und dann ein neues Update aufspielen würden und in dem Update dann wieder vermehrt Bugs vorkommen haben sie eher ne Chance die Probleme zu erkennen. So kann man ja das ganze eingrenzen. Aber ein Update nach dem anderen zu bringen da verliert man ja den Überblick. Also für mich machts kein Sinn.
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